1. Three camera techniques used for creating storyboards are the camera movement, such as zooming in or out and panning across the scene; the distance from the subject, such as a long shot to establish the area or a close-up to show facial expressions; and the camera position, such as being at eye level with the subject or above or below them.
2. A two-shot is when two characters occupy the frame, either face to face or one behind another. This type of shot is used to show a conversation, argument, or discussion between the characters.
4. Close-up shots are used to create a close connection between the audience and a character and usually do this by focusing on the subject's face. It can be used to show emotions or to show an important, specific detail because it draws the audience's attention to one spot.
5. To establish to people having an agrument I would start with a long two shot. By using these two techinques, the audience would become familiar with the location of shot since it is far away enough to see around the people, and they would realize it was an agrument because the two people are facing each other.
6. The zolly shot was made famous by Alfed Hitchcock. It is a dolly shot combined with a zoom, so as the camera dollies toward the subject the zoom lens is pulled back to communicate feelings of disorientation.
7. A tilt-up shot, or a low angle shot, would be used when something is visually exciting to the audience. This shot is also used for showing characters in power, because when you look up at them it creates a feeling of dominance. In addition, this power idea works well when their are two characters at different levels to show the difference in power between them.
A LOW ANGLE SHOT IN SLUMDOG MILLIONAIRE
1. Visual storytelling is the art of communicating narratives by using visual aids, like painting or pictures, to get the message across the audience.
2. Movie and animations are linear forms of visual storytelling because the audience listens and watches passively. Hoever, games and multimedia applications and interactive with the audience, because they actively view and can manipulate the program.
3. One way to format a story is to make it a "telling story", and another type of story is "showing story",
4. In a "telling story", the storyteller tells about a character but it is up to the audience to imagine what the story looks like. But in a "showing story", there is a visual component and the audience actually views the scene and what is happening.
5. The basic elements of a hero's journey are:
- the calling: a traumatic event which calls the hero to his quest
- the threshold: the point where the hero takes action
- the initiation: when the hero faces challenges and obstacles in his journey
- the abyss: the point when the hero faces their greatest fears
- the transformation: when the hero conquers the abyss and a revelation occurs
- the return: when the hero returns to ordinary life as a now enlightened person
7. Storyboards are a series of sketches used to plan how the action of a story will unfold. They are close to a comic strip in appearance and how the narrative flow is shown, but don't contain the dialogue balloons.
AN EXAMPLE OF A STORYBOARD
8. Storyboards are used in many industries, such as :
- advertising - for selling campaigns strategies or presenting ideas in focus groups
- video games - to plan the game concepts and storyline
- television - used by the director to outline complex sequences
- multimedia - to plan out interactive programs and functions of specific parts
- web design - to understand the structure of a site and how the info will be presented
- industrial and government videos - to present ideas to clients and solve problems